Traverse up the hierarchy to find first parent with specific tag
I have a child object that needs to find the first parent object with a certain tag. Parent Object ("Foo tag") \ Child Object \ Child Object | Child Object | Child Object \ Child Object (needs to...
View ArticleHow do I traverse a hashtable in Javascript?
I looked at the mono docs and I really cant understand the example there in C#. Can anyone shed some light on how I can traverse hashtable data. From the hashtable I want to create a wwwform. I'm using...
View ArticleAgent Radius while traversing NavMesh
Question: **a) How could I store different NavMeshes per agent radiuses?** **b) How could I adjust the calculated path, so agent will account for its radius while traversing in Unity?** Let's say I...
View ArticleWhy is my NavMeshAgent jerking over to the Off Mesh Link traversal point?
I'm handling my off mesh link traversals manually since the automatic traversal option looked pretty horrible. I think the problem stems from the fact that I'm only beginning my manual handling in the...
View ArticleIs there any way to cancel an OffMeshLink while the agent is on it already...
Hi, is there any way to cancel an OffMeshLink while the agent is on it already and waiting for it to be completed? Well, I know that my question is vague so please let me describe it through an...
View ArticleTraverse up the hierarchy to find first parent with specific tag
I have a child object that needs to find the first parent object with a certain tag. Parent Object ("Foo tag") \ Child Object \ Child Object | Child Object | Child Object \ Child Object (needs to...
View ArticleHow do I traverse a hashtable in Javascript?
I looked at the mono docs and I really cant understand the example there in C#. Can anyone shed some light on how I can traverse hashtable data. From the hashtable I want to create a wwwform. I'm using...
View ArticleAgent Radius while traversing NavMesh
Question: **a) How could I store different NavMeshes per agent radiuses?** **b) How could I adjust the calculated path, so agent will account for its radius while traversing in Unity?** Let's say I...
View ArticleWhy is my NavMeshAgent jerking over to the Off Mesh Link traversal point?
I'm handling my off mesh link traversals manually since the automatic traversal option looked pretty horrible. I think the problem stems from the fact that I'm only beginning my manual handling in the...
View ArticleIs there any way to cancel an OffMeshLink while the agent is on it already...
Hi, is there any way to cancel an OffMeshLink while the agent is on it already and waiting for it to be completed? Well, I know that my question is vague so please let me describe it through an...
View Article
More Pages to Explore .....